A Metroidvania game that gets harder the more violent you are. Developed using the fantasy 8-bit console PICO-8. This game was initially made for the Ludum Dare 41 but we missed the deadline. It then slowly expand over 4 months, driven by the challenge of implementing physics system from scratch respecting the constraints of hte platform.
Team: Pierre-Antoine Cinquin (Game and Level Design, Sound, User Testing), Damien CLergeaud (Game Design, Implementation), Thibault Lainé (Game Design, Implementation) and Joan Sol Roo (Art, Game Design, Implementation).
You can play the game HERE.